Master Your Drive1

Moment of Truth.

Tip Provided By: Golftec of Maryland


How to draw it.
Josh Jeffers, GolfTEC Certified Personal Coach, GolfTEC Fort Myers

It is no mystery that throughout golf’s history, the game’s best players have typically played a draw ball flight, where the ball starts to the right of the target and curves back towards the target. There are no better examples of this than those who have won the prestigious green jacket at The Masters…Sam Snead in 1949, Fred Couples in 1992, Tiger Woods’ first Masters victory in 1997, and Zach Johnson ten years later in 2007. While this is not to say that those golfers who play a fade can’t win a green jacket, as Jack Nicklaus proved this with his six green jackets, it does indicate that the course demands more of a draw ball flight off the tee box. The greens at Augusta National are so fast and tiered that to be able to hit greens and get in scoring position, you must put yourself in position off the tee box. At Augusta, a draw ball flight fits the necessary shot shape for the majority of the par 4s and par 5s.

Many of today’s great players also play a draw ball flight. Golf is a game of distance and at the tour level of play a draw ball flight allows you to hit the ball further. Having an 8-iron in your hands vs a 6-iron is a huge advantage to have on the competition. Again, you do not need to play a draw to play good golf. However, most of the game’s recreational players would give their little pinky finger to play a draw, rather than a pull or push slice. Therefore, as we approach The Masters, let’s take a closer look at the basic motions needed to play a draw ball flight.

Draw Swing path

The first and most important step every golfer must understand is conceptually how a draw is produced. The good news is that the answer is very simple. To hit a shot that starts to the right and curves back to the left, the club path must be moving to the right or on an “in-to-out” path through the hitting area. The clubface must be slightly closed relative to the path of the club. Review the illustration to the left for a visual.

The purpose of this is to provide you with some general keys to hitting a draw. There are multiple components that are involved and if any of them are incorrect it may hurt your ability to draw the ball consistently…or even at all.

  1. gripYou need a grip that supports the goal at impact, which is to have the clubface slightly closed relative to the path. This means you need a grip where your lead hand is rotated over the top of the grip more and where the thumb is more on the right side of the handle.
  2. golfer demonstrationThe club needs to move around your body, which comes from the turn of the shoulders and the inward motion of the arms, hands, and club in the backswing. Failing to do this will make it very difficult to get the club to swing on an in-to-out path through the hitting area.
  3. shoulder stay backout-to-in pathIf the first two steps are in place, the last mandatory step is that your shoulders “stay back” as your lower body begins to shift and turn towards the target. If the upper body does not do this, the club will be put into a position where it must swing on an out-to-in path through the hitting area—the type of path that is a characteristic of a fade or slice ball flight.

As you incorporate these new techniques into your swing, take it slowly at first on the range and start with a 7-iron. Placing the ball on a tee helps, as it takes the ground out of the equation, while swinging at 50% will allow you to feel the differences in motion. As you improve curving the ball right to left, gradually increase your swing speed. Stay after it and you too will be able to hit the ball flight of the game’s best players…past and present!


Join the Forum discussion on this post

VN:F [1.9.22_1171]
That's What We Think......What Do You Think?
Rating: 5.0/5 (1 vote cast)

Submit Your Own Review

Submit your review
* Required Field

VN:F [1.9.22_1171]
That's What We Think......What Do You Think?
Rating: 5.0/5 (1 vote cast)

One comment to Master Your Drive

  • MaryWithrow  says:

    Good advice. I play for fun, take it slow and my grip is often my problem.


    VN:F [1.9.22_1171]
    Rating: 0 (from 0 votes)

Tell Us What You Think - Comment Below

You may use these HTML tags and attributes: <a href="" title=""> <abbr title=""> <acronym title=""> <b> <blockquote cite=""> <cite> <code> <del datetime=""> <em> <i> <q cite=""> <strike> <strong>

SmileBig SmileGrinLaughFrownBig FrownCryNeutralWinkKissRazzChicCoolAngryReally AngryConfusedQuestionThinkingPainShockYesNoLOLSillyBeautyLashesCuteShyBlushKissedIn LoveDroolGiggleSnickerHeh!SmirkWiltWeepIDKStruggleSide FrownDazedHypnotizedSweatEek!Roll EyesSarcasmDisdainSmugMoney MouthFoot in MouthShut MouthQuietShameBeat UpMeanEvil GrinGrit TeethShoutPissed OffReally PissedMad RazzDrunken RazzSickYawnSleepyDanceClapJumpHandshakeHigh FiveHug LeftHug RightKiss BlowKissingByeGo AwayCall MeOn the PhoneSecretMeetingWavingStopTime OutTalk to the HandLoserLyingDOH!Fingers CrossedWaitingSuspenseTremblePrayWorshipStarvingEatVictoryCurseAlienAngelClownCowboyCyclopsDevilDoctorFemale FighterMale FighterMohawkMusicNerdPartyPirateSkywalkerSnowmanSoldierVampireZombie KillerGhostSkeletonBunnyCatCat 2ChickChickenChicken 2CowCow 2DogDog 2DuckGoatHippoKoalaLionMonkeyMonkey 2MousePandaPigPig 2SheepSheep 2ReindeerSnailTigerTurtleBeerDrinkLiquorCoffeeCakePizzaWatermelonBowlPlateCanFemaleMaleHeartBroken HeartRoseDead RosePeaceYin YangUS FlagMoonStarSunCloudyRainThunderUmbrellaRainbowMusic NoteAirplaneCarIslandAnnouncebrbMailCellPhoneCameraFilmTVClockLampSearchCoinsComputerConsolePresentSoccerCloverPumpkinBombHammerKnifeHandcuffsPillPoopCigarette